Mike Kearney’s Suggesture 101 – Episode 5: Pushes, Pulls, Bankai and Bends

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A few years ago I was hooked on a popular anime called Bleach. It featured Shinigami or ‘Death Gods’ whose unique swords were the manifestation of their souls. When they were in a tough spot, battling Hollows or Arrancars, they would summon their strength and power-up to the next level. Their swords would be ‘released’ and transform into magnificent variations on the original. This ‘release’ was called ‘Bankai’.

Every time I execute a Bankai, I picture my favorite protagonists from the animated series. I imagine their desperate situations and their unshakable resolve in the heat of battle. This dynamism is inseparable from Suggesture. It’s a system which works theoretically and practically, yes, but the reason for its success up until now is the philosophy behind it.

If you’re going to lead someone, you have to prove to them that you’re worth following. You have to show them your resolve. The Bankai is perfect for this. Most of the Suggesture signals to date have their origin in martial arts. There is no reason for this. It just happened. The reason it has sustained itself though, is because there’s something to it. It’s inspiring watching a person give their all in a performance. A Suggestor cannot perform timidly, cautiously, or half-assed. They must display 100% commitment if they are to expect it. This is why the physicality of the movements is key. Its a vehicle for the Suggestor’s intent.

When coaching other Suggestors, I often get a bit anal about the details of the hand positions and specific movements. Here’s why. Firstly, I believe the movements must stay true to their origins, as far as possible, with respect to the great traditions that shaped them. Secondly, it’s theatre. The Suggestor must be impressive not only through his skill and creativity,  but also through his body language. His body is part of the performance. Its not surprising that numerous audience members throughout the years have mistaken the whole thing for some sort of dance. You ever watch a dancer? Total control. Total confidence, thought and precision. Total expression.

The suggestions explained in this episode’s video were ones that worked immediately. As mentioned, we’ve probably had hundreds of signals over the years. Most never made it past the first gig. This was probably because they didn’t work straight off the bat. Yes, every signal should require a brief explanation, like the rules of any game, but, if after an explanation and a practical demonstration it still doesn’t work, then something’s gotta give. Maybe the concept needs addressed. Maybe the clarity of the signal needs worked on. Maybe the whole thing is pointless and there’s an alternate road around to the idea. Maybe its just not that fun in the first place.

It got to the point for me where this process of creating, trying and refining suggestions was almost as fun as writing tunes. For long periods I would go without composing new material and, instead, focus on coming up with new signals.

The Push already existed in our musical circle’s terminology. I just gave it a form- the Wing Chun palm strike. Funnily enough, the Pull was not something anyone would use when jamming. But it made perfect sense, as the opposite of a Push. In combinations these are a lot of fun, and in advanced Suggesture Pushes and Pulls can be called in realtime using two rotating hands to denote on subsequent beats of the bar. A lot of fun!

The bend is one of the few signals I must pay homage to the late great Frank Zappa for. ‘Zappa’s Way‘ as they called it, was a very quirky and inspiring system of hand signals with musical meaning. The main problem with Zappa’s Way for me, is that the resultant music was closer to noise. This, of course, is not a bad thing and it’s understandable as Zappa was developing this system in the wake of the death of the Modern era(mostly noises). I remember at university, his compositions were being used as case studies for Post-modern music. His music and his improvisation style were ahead of their time but one can only make squeaking and pooping noises for so long. Hence, Suggesture’s focus on harmonic and thematic development. Though Zappa’s bends would be used to slide all over the place, ours are simply used to warp the sound. Again, this signal works every time, even without an explanation. All one has to do is bend one’s body over to the side and you’ll find the group does the same. Just like dancers mimicking each other.

Mike Kearney’s Suggesture 101 – Episode 6: The Fork

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As mentioned in the previous blog, we’ve had many, many signals and it’s a case of trial and error to see which ones survive. If they work, they work. If they don’t, they don’t. When i’m devising signals in my head at home, the idea may seem to have some weight but, practically, when put in front of the band, it fails. There are seven or eight other thought processes to consider, seven or eight other creative minds. If a signal works with a few players but not all, then it won’t work universally, therefore it’s not right for the system.

I’m very proud of what Suggesture has grown into and it wouldn’t exist without the players in The Katet, and in particular, their feedback. If a signal doesn’t work its usually the players who can tell you why and therefore inform you how to move forward. If a signal does work, it’ll be these players that turn the concept into music. It’s a wonderful thing to watch and be a part of, and the nature of Suggesture means that we can always work together to create new concepts, ideas, signals and suggestions. Therefore, the music that we make will constantly change and evolve.

The Fork is one of my favourite suggestions, not only because of its simplicity and immediate effectiveness, but because of the dimensions. One can treat it as a rhythmic device, but you can go a little deeper and use it melodically. Once you have your simple riff, you can then maniuplate this riff in many different ways using other suggestions and before you know it you have an extended and intricate groove. All of it coming from the position of four fingers. The Fork is a great amabassador for how Suggesture can and should be used. Enjoy the video!

Mike Kearney’s Suggesture 101 – Episode 7: Lines

When it comes to improvising music, the hardest thing to achieve is a coherent sense of tonal harmony. But once you have a sense of this it gets even harder to stop the music from becoming boring. Either you can stay atonal and interesting, or you agree on a set progression and stick to it. As soon as anyone starts to expand the progression or play with the edges of the existing harmony, you get clashes. If the music is meant to be tonal, then clashes appear initially as mistakes and unwanted. Suggesture aims to tackle this problem by making it as easy as anything to move the key, change the chords, transpose any harmonic idea etc. However, and this brings us to our next topic, we can’t just sit playing chords all day.

When listening to any music it’s obvious that one of the most engaging aspects is melody. Yes, we all have our preferences; some of us prefer beats; others really dig complex structures; some of us focus on the overall mood of a piece. But the importance of melody cannot be understated when it comes to story-telling. You can have the same chord structure for six minutes and if the melody is strong enough, if it tells a story that’s interesting enough, if the journey it takes us on is attractive enough, if it changes and varies itself enough to the hold the attention of the listener, then mission accomplished. The question is how to improvise melodies with a large group. “Just let someone solo,” you say. I say, “No”. That’s boring and easy. We use ‘Lines’.

You can come up with as many signals and suggestions you want to try and create as many melodic devices and themes as you can – the idea being that if you can show everyone what notes to play, they can play them in realtime and at the same time i.e a unison theme. But, for me, it was a revelation when I realized you could just ask the players for these themes. Usually, after one or two repeats, an entire ensemble can pick up up the melody. Job done. Also, this opens the door for the players to be as creative as they want with their thematic material. This is the main method for the players to shape the music themselves.

Lines 1At its simplest level, Lines can be riffs that the rest of the ensemble can pick up and jump on. At a more advanced level, in a layer on top of the riffs, these lines can be themes, variations and counter-themes that can last 8 to 16 bars which can be repeated, shared by multiple solo instruments in maybe a question and answer fashion, and eventually by whole sections in harmony maybe as a recapitulation. Once these themes take hold, they can then be used by the players as a basis for variation in a development section. So, using Lines, there’s scope for hefty melodic and thematic development when it comes to orchestral improvisation.

This takes me the my idea of ‘Symprovisation‘, or ‘Sympro‘. Its not hard to imagine how far Suggesture can go. My dream is to be able to stand in front of a full 60-piece orchestra and create a symphony from scratch, in 3 or 4 movements, for a packed audience, using this system, or what this system will become, to such a high level that the unknowing ear would mistake it for a fully composed, fully rehearsed piece. Along with the Suggestor’s control of progressive harmony, the use of Lines, developed far enough and practiced hard enough by the orchestra, can make this dream a reality. Wouldn’t that be something?

Mike Kearney’s Suggesture 101 – Episode 8: Soloing

In Rock music, a solo is usually taken as a section of its own. It’s a separate part of the song and may have a completely different feel or chord structure to the main body. In many cases, it’s even written. In Jazz, the musicians play the head of the tune and then its time for the soloist to improvise over the top of the same chord progression. In Funk, the band will usually lock down or land on a groove consisting of one or two chords and let the soloist improvise over that. Each tradition has its own style and its own treatment. In Jazz, for eg. the music is solo-based, whereas in Funk, it’s groove-based and therefore the solo is secondary.

The Katet’s improvised music developed out of this funk tradition. When the song has reached a middle section, let’s say after the second chorus, it can open out. Playing our residency at The Jazz Bar, we and the other late night bands have found that holding on to a good idea means keeping punters on the dance-floor for longer. This means that if after two or three verse/choruses you’re only 2 minutes into the tune, it’s best to keep things going. So what do you do? You groove. You jam. You take solos. Taking a solo is the equivalent of everyone having their say around the dinner table. Throughout the night, everyone gets their turn to take centre-stage and drive the song forward for a bit before its agreed to switch/trade solos, return to a head, verse, chorus or some other section in the tune.

With Suggesture, because the parameters arn’t set, the solo can be many different things and it can take many different forms in a live setting. Every Suggestor can choose how to treat the soloist. There are two ways in my mind; either hand over control/direction of the music to the soloist and let them decide where it goes from there; or retain control/direction and use the solo as a tool while you shape the music as a whole. One way is obviously more collaborative than the other. Me, personally, I like to keep my options open. I find, from experience, that what happens is often somewhere in between the two.

Most of the time I like to use the solo almost as a distraction for the audience, and during the solo I’ll set up what’s gonna happen next: be it new harmony, new rhythms, new tempos, an entirely new groove, lyrics, maybe a chorus etc. Now, what happens next is usually informed by the soloist. It’s a realtime reaction to whatever’s to what’s happening in the moment.

In fact, most of what the Suggestor does is informed by the music the players make, by the feeling of where the collective wants to take things. It’s up to the Suggestor to identify this and take it confidently in that direction. And there are techniques you can use to do this. As well as the solo being a platform for that particular player’s musical expression, you can also use it as a creative tool. You have to know how to react to a solo. Is it running out of steam and you need to change things up? Does it need breathing space and you need to step out of the way? Do you want to cut it off at its peak to create a dramatic transition into a new section, stopping the soloist before they can reach a natural conclusion?

This last one is a controversial idea. If the group is improvising together, then at what point, as a soloist, do your ideas become less important than the Suggestor’s? Surely the aim is to play the best music possible, and therefore have more fun. So, what if two good ideas clash on stage? The answer is in the name. The Suggestor must always remain secondary to the players making the music. The only way he gets his way is through trust. The relationship between himself and each soloist will be different each time, different from one night to the next. It’s about being adaptive, working together, moulding around each other. At the end of the day, its about making music together.

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Suggesture is a method for improvising with a group. It’s no better or worse than any other. It’s only one way. But it is a good way, because the process is good, the relationships are good, and the result is good. I hope it outlives us all.

We’ve reached the end of our Suggesture 101 series. I’d like to thank The Katet, The Jazz Bar, Jack Nissan and The Tinderbox Orchestra, Ruth Barrie(Camera) and Gavin Brown(Photography) for everything that they’ve given to this project. We’re all very grateful for the support we’ve received from you, the readers and viewers. You’ll be hearing more from me in the future as this system continues to evolve. In the meantime, why not try out some suggestions with your band, your choir, your class or your family. See if you can figure out why something like this exists in the first place. Start with the question:

Why do we play music together?